1124 1601 1731 1954 1253 1714 1103 1372 1676 1978 1980 1288 1609 1092 1148 1473 1547 1995 1091 1682 1105 1128 1647 1767 1598 1966 1848 1355 1850 1243 1024 1270 1791 1850 1213 1227 1927 1527 1856 1896 1036 1031 1115 1341 1834 1963 1301 1430 1498 1974 1811 1029 1556 1310 1850 1866 1067 1771 1283 1147 1696 1976 1342 1088 1686 1551 1263 1234 1136 1231 1751 1872 1995 1001 1754 1394 1258 1447 1776 1440 1599 1959 1572 1681 1737 1694 1010 1306 1207 1282 1457 1410 1047 1315 1393 1285 1748 1853 1435 BCNSPRNW ULIB Ver.6.0+V

เปลี่ยนเป็นภาษาไทย

Change to English
 แสดงรายละเอียดบรรณานุกรม
  กลับหน้าหลัก

Brief Record : Get Marc (ISO 2709) : E-mail record : QR code < ปิดหน้าต่าง
LEADER : 00000nam 2200000uu 4500
001    13399122919
003     ULIB
008    131030s2013||||th 000 0 eng d
020    ^a0826109691 (paperback) ^c^60.00
020    ^a9780826109699 (paperback)
060  4 WY18^bB347g
100 1  ^aEric B. Bauman
245 10 ^aGame-based teaching and simulation in nursing and health care / ^cEric B. Bauman .
250    ^a1st ed.
260    ^a[S.l.] : ^bSpringer Publishing Company, ^c2013.
300    ^a288 p. ; ^c23 cm.
520    ^a"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody''s Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire , PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner''s "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education.
650  7 Education,Nursing^xmedthods
650  7 Clinical Medicine^xEducation
650  7 Computer simulation
650  7 Video games
945    ^p0^l0^i034137
999    ^aเกษร โพธิ์สุวรรณ
รายการนี้ยังไม่มีแท็ก
คุณยังไม่ได้ล็อกอิน คุณสามารถมีกิจกรรมร่วมกับเว็บไซต์ได้ แต่ต้องล็อกอินก่อน ::
  ล็อกอิน

รายการสื่อสารสนเทศ

ลำดับที่ ประเภท เลขเรียก/บาร์โค้ด สถานที่ สถานะ
1. Book การพยาบาล
Book การพยาบาล
WY18 B347g  
  Barcode: 034137
ห้องสมุดวิทยาเขตสวรรค์ประชารักษ์
►หนังสือทั่วไป
บนชั้น

BibComment


ยังไม่เคยถูกคอมเมนท์

คอมเมนท์ทรัพยากรรายการนี้
  คอมเมนท์: Gamebased teachi..


 Copyright 2026. Bcnsprnw @Library